if (GAME_LOCALE or GetLocale()) ~= "zhCN" then
  return
end

local L = WeakAuras.L

-- WeakAuras
L[ [=[ Filter formats: 'Name', 'Name-Realm', '-Realm'. 

Supports multiple entries, separated by commas
Can use \ to escape -.]=] ] = [=[过滤格式：'名称'，'名称-服务器'，'-服务器'。

支持多个条目，由英文逗号分隔。
可以使用 \ 转义 - 。]=]
L["%s Overlay Color"] = "%s 覆盖层颜色"
L["* Suffix"] = "* 后缀"
L["/wa help - Show this message"] = "/wa help - 显示此信息"
L["/wa minimap - Toggle the minimap icon"] = "/wa minimap - 显示/隐藏小地图图标"
L["/wa pprint - Show the results from the most recent profiling"] = "/wa pprint - 显示最近的性能分析结果"
L["/wa pstart - Start profiling. Optionally include a duration in seconds after which profiling automatically stops. To profile the next combat/encounter, pass a \"combat\" or \"encounter\" argument."] = "/wa pstart - 开始性能分析。可以传入持续时间（秒）以在指定时间后自动结束。可以传入\"combat\"或者“encounter”以在下次战斗或者首领战斗时开始。"
L["/wa pstop - Finish profiling"] = "/wa pstop - 结束性能分析"
L["/wa repair - Repair tool"] = "/wa repair - 修复工具"
L["|cffeda55fLeft-Click|r to toggle showing the main window."] = "|cffeda55f左键|r显示/隐藏主窗口。"
L["|cffeda55fMiddle-Click|r to toggle the minimap icon on or off."] = "|cffeda55f中键|r显示/隐藏小地图图标。"
L["|cffeda55fRight-Click|r to toggle performance profiling window."] = "|cffeda55f右键|r显示/隐藏性能分析窗口。"
L["|cffeda55fShift-Click|r to pause addon execution."] = "|cffeda55fShift + 左键|r暂停插件执行。"
L["|cffff0000deprecated|r"] = "|cffff0000已弃用|r"
L["|cFFFF0000Not|r Item Bonus Id Equipped"] = "|cFFFF0000非|r 已装备物品增益ID"
L["|cFFFF0000Not|r Item Equipped"] = "|cFFFF0000未|r装备物品"
L["|cFFFF0000Not|r Player Name/Realm"] = "|cFFFF0000非|r 玩家名字/服务器"
L["|cFFFF0000Not|r Spell Known"] = "|cFFFF0000未|r学会的法术"
L["|cFFffcc00Extra Options:|r %s"] = "|cFFffcc00额外选项：|r%s"
L["|cFFffcc00Extra Options:|r None"] = "|cFFffcc00额外选项：|r无"
L[ [=[• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.
• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.
|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.
• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.
• |cffffff00Smart Group|r adjusts to your current group type, matching just the "player" when solo, "party" units (including "player") in a party or "raid" units in a raid.

|cffffff00*|r Yellow Unit settings will create clones for each matching unit while this trigger is providing Dynamic Info to the Aura.]=] ] = [=[• |cff00ff00玩家|r，|cff00ff00目标|r，|cff00ff00焦点目标|r，和|cff00ff00宠物|r直接对应相应的单位ID。
• |cff00ff00指定单位|r允许你提供一个有效的单位ID来监视。
|cffff0000注意|r：游戏不会为所有有效的单位ID触发事件，使得其无法被这个触发器跟踪。
• |cffffff00小队|r，|cffffff00团队|r，|cffffff00首领|r，|cffffff00竞技场|r，和|cffffff00姓名版|r可以匹配多个相应的单位ID。
• |cffffff00智能队伍|r会根据你目前的组队情况调整，未组队时自动匹配"玩家"，在小队中时匹配"小队"（包括"玩家"），在团队中时匹配"团队"。

|cffffff00*|r黄色的单位设置会为每个匹配的单位创建克隆，同时为光环提供动态信息。]=]
L["1. Profession 1. Accessory"] = "专业1配饰1"
L["1. Profession 2. Accessory"] = "专业1配饰2"
L["1. Professsion Tool"] = "专业1工具"
L["10 Man Raid"] = "10人团队"
L["10 Player Raid"] = "10人团队副本"
L["10 Player Raid (Heroic)"] = "10人团队副本（英雄）"
L["10 Player Raid (Normal)"] = "10人团队副本（普通）"
L["2. Profession 1. Accessory"] = "专业2配饰1"
L["2. Profession 2. Accessory"] = "专业2配饰2"
L["2. Professsion Tool"] = "专业2工具"
L["20 Man Raid"] = "20人团队"
L["20 Player Raid"] = "20人团队副本"
L["25 Man Raid"] = "25人团队"
L["25 Player Raid"] = "25人团队副本"
L["25 Player Raid (Heroic)"] = "25人团队副本（英雄）"
L["25 Player Raid (Normal)"] = "25人团队副本（普通）"
L["40 Man Raid"] = "40人团队"
L["40 Player Raid"] = "40人团队副本"
L["5 Man Dungeon"] = "5人地下城"
L[ [=[A detailed overview of your auras and WeakAuras systems
Copy the whole text to Weakaura's Discord if you need assistance.]=] ] = [=[一个包括你的光环和WeakAuras系统的详细信息。
如果你需要帮助，复制整个文本到WeakAuras Discord。]=]
L["A trigger in this aura is set up to track a soft target unit, but you don't have the CVars set up for this to work correctly. Consider either changing the unit tracked, or configuring the Soft Target CVars."] = "此光环的触发器追踪了软目标单位，但是你还未启用软目标CVar。考虑更改追踪的单位，或启用软目标CVar。"
L["Abbreviate"] = "缩写"
L["AbbreviateLargeNumbers (Blizzard)"] = "缩写大数字（暴雪）"
L["AbbreviateNumbers (Blizzard)"] = "缩写数字（暴雪）"
L["Absorb"] = "吸收"
L["Absorb and Healing"] = "吸收与治疗"
L["Absorb Heal Overlay"] = "吸收治疗覆盖层"
L["Absorb Overlay"] = "吸收覆盖层"
L["Absorbed"] = "已吸收"
L["Action Button Glow"] = "动作条按钮发光"
L["Action Usable"] = "动作可以使用"
L["Actions"] = "动作"
L["Active"] = "活跃"
L[ [=[Active boss mod addon: |cFFffcc00BigWigs|r

Note: This trigger will use BigWigs or DBM, in that order if both are installed.]=] ] = [=[活跃Boss模块插件：|cFFffcc00BigWigs|r

注意：此触发器会依序使用BigWigs或DBM。]=]
L[ [=[Active boss mod addon: |cFFffcc00DBM|r

Note: This trigger will use BigWigs or DBM, in that order if both are installed.]=] ] = [=[活跃Boss模块插件：|cFFffcc00DBM|r

注意：此触发器会依序使用BigWigs或DBM。]=]
L["Add"] = "添加"
L["Add Missing Auras"] = "添加缺少的光环"
L["Advanced Caster's Target Check"] = "高级施法者目标检查"
L["Affected"] = "受到影响"
L["Affected Unit Count"] = "受影响的单位数量"
L["Afk"] = "离开"
L["Aggro"] = "仇恨"
L["Agility"] = "敏捷"
L["Ahn'Qiraj"] = "安其拉"
L["Alert Type"] = "警报类型"
L["Alive"] = "存活"
L["All"] = "全部"
L["All children of this aura will also not be loaded, to minimize the chance of further corruption."] = "此光环的子对象将不会被载入，以最小化出错的风险。"
L["All States table contains a non table at key: '%s'."] = "全部状态表中在键'%s'处包含非table对象。"
L["All Triggers"] = "全部符合"
L["Alliance"] = "联盟"
L["Allow partial matches"] = "允许部分匹配"
L["Alpha"] = "透明度"
L["Alternate Power"] = "特殊能量"
L["Always"] = "总是"
L["Always active trigger"] = "总是启用触发器"
L["Always include realm"] = "总是包含服务器"
L["Always True"] = "总是真"
L["Amount"] = "数量"
L["Anchoring"] = "锚定"
L["And Talent"] = "和天赋"
L["Angle and Radius"] = "角度与半径"
L["Animations"] = "动画"
L["Anticlockwise"] = "逆时针"
L["Anub'Rekhan"] = "阿努布雷坎"
L["Any"] = "任意"
L["Any Triggers"] = "任意符合"
L["AOE"] = "范围性伤害"
L["Arcane Resistance"] = "奥术抗性"
L[ [=[Are you sure you want to run the |cffff0000EXPERIMENTAL|r repair tool?
This will overwrite any changes you have made since the last database upgrade.
Last upgrade: %s]=] ] = "确认运行|cffff0000实验性|r修复工具？运行后将会丢失上次数据库升级后的所有改动。上次升级：%s"
L["Arena"] = "竞技场"
L["Armor (%)"] = "护甲 (%)"
L["Armor against Target (%)"] = "针对目标的护甲 (%)"
L["Armor Rating"] = "护甲等级"
L["Array"] = "数组"
L["Ascending"] = "升序"
L["Assigned Role"] = "团队职责"
L["Assigned Role Icon"] = "团队职责图标"
L["Assist"] = "团队助理"
L["At Least One Enemy"] = "至少一个敌人"
L["At missing Value"] = "于缺失值"
L["At Percent"] = "于百分比"
L["At Value"] = "于值"
L["At War"] = "交战状态"
L["Attach to End"] = "依附到末尾"
L["Attach to Start"] = "依附到开头"
L["Attack Power"] = "攻击强度"
L["Attackable"] = "可攻击的"
L["Attackable Target"] = "可攻击的目标"
L["Aura"] = "光环"
L["Aura '%s': %s"] = "光环'%s'：%s"
L["Aura Applied"] = "获得光环"
L["Aura Applied Dose"] = "光环堆叠"
L["Aura Broken"] = "光环被打破"
L["Aura Broken Spell"] = "打破光环的法术"
L["Aura is using deprecated SetDurationInfo"] = "光环正在使用已弃用的SetDurationInfo"
L["Aura loaded"] = "光环已载入"
L["Aura Name"] = "光环名称"
L["Aura Names"] = "光环名称"
L["Aura Refresh"] = "光环刷新"
L["Aura Removed"] = "光环被移除"
L["Aura Removed Dose"] = "光环效果减少"
L["Aura Stack"] = "光环层数"
L["Aura Type"] = "光环类型"
L["Aura Version: %s"] = "光环版本：%s"
L["Aura(s) Found"] = "光环被找到"
L["Aura(s) Missing"] = "光环未找到"
L["Aura:"] = "光环："
L["Auras"] = "光环"
L["Auras:"] = "光环："
L["Author Options"] = "作者选项"
L["Auto"] = "自动"
L["Autocast Shine"] = "自动施法闪烁"
L["Automatic"] = "自动"
L["Automatic Length"] = "自动长度"
L["Automatic Rotation"] = "自动旋转"
L["Available features: %s"] = "可用特性：%s"
L["Avoidance (%)"] = "闪避 (%)"
L["Avoidance Rating"] = "闪避等级"
L["Ayamiss the Hunter"] = "狩猎者阿亚米斯"
L["Azuregos"] = "艾索雷葛斯"
L["Back and Forth"] = "往返"
L["Background"] = "背景"
L["Background Color"] = "背景颜色"
L["Bar Color/Gradient Start"] = "进度条颜色/渐变开始颜色"
L["Bar Texture"] = "进度条材质"
L["Baron Geddon"] = "迦顿男爵"
L["Battle for Azeroth"] = "争霸艾泽拉斯"
L["Battle.net Whisper"] = "战网密语"
L["Battleground"] = "战场"
L["Battleguard Sartura"] = "沙尔图拉"
L["BG>Raid>Party>Say"] = "战场>团队>小队>说"
L["BG-System Alliance"] = "联盟战场事件"
L["BG-System Horde"] = "部落战场事件"
L["BG-System Neutral"] = "中立战场事件"
L["Big Number"] = "大数字"
L["BigWigs Addon"] = "BigWigs 插件"
L["BigWigs Message"] = "BigWigs 信息"
L["BigWigs Stage"] = "BigWigs 阶段"
L["BigWigs Timer"] = "BigWigs 计时器"
L["Black Wing Lair"] = "黑翼之巢"
L["Bleed"] = "流血"
L["Blizzard Combat Text"] = "暴雪战斗文字"
L["Blizzard Cooldown Reduction"] = "原生冷却速度提高"
L["Block"] = "格挡"
L["Block (%)"] = "格挡 (%)"
L["Block against Target (%)"] = "针对目标的格挡 (%)"
L["Block Value"] = "格挡值"
L["Blocked"] = "被格挡"
L["Blood"] = "鲜血"
L["Blood Rune #1"] = "鲜血符文 #1"
L["Blood Rune #2"] = "鲜血符文 #2"
L["Bloodlord Mandokir"] = "血领主曼多基尔"
L["Bonus Reputation Gain"] = "奖励声望获取"
L["Border"] = "边框"
L["Boss"] = "首领"
L["Boss Emote"] = "首领表情"
L["Boss Mod Announce"] = "Boss模块通报"
L["Boss Mod Stage"] = "Boss模块阶段"
L["Boss Mod Stage (Event)"] = "Boss模块阶段 (事件)"
L["Boss Mod Timer"] = "Boss模块计时条"
L["Boss Whisper"] = "首领密语"
L["Bottom"] = "下"
L["Bottom Left"] = "左下"
L["Bottom Right"] = "右下"
L["Bottom to Top"] = "从下到上"
L["Bounce"] = "弹跳"
L["Bounce with Decay"] = "衰减地弹跳"
L["BreakUpLargeNumbers (Blizzard)"] = "分隔大数字（暴雪）"
L["Broodlord Lashlayer"] = "勒什雷尔"
L["Buff"] = "增益效果"
L["Buff/Debuff"] = "增益/减益光环"
L["Buffed/Debuffed"] = "获得增益/减益效果"
L["Burning Crusade"] = "燃烧的远征"
L["Buru the Gorger"] = "吞咽者布鲁"
L["Callback function"] = "回调函数"
L["Can be used for e.g. checking if \"boss1target\" is the same as \"player\"."] = "可以用来检测类似于一号首领的目标（boss1target）是不是玩家自身（player）之类的信息。"
L["Cancel"] = "取消"
L[ [=[Cannot change secure frame in combat lockdown. Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = "无法在战斗中更改安全框架。请查阅：https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"
L["Can't schedule timer with %i, due to a World of Warcraft bug with high computer uptime. (Uptime: %i). Please restart your computer."] = "由于计算机长时间开机造成的魔兽世界故障，无法设置 %i 秒后的计时器。（开机时间：%i）。请重启你的计算机。"
L["Capped"] = "已达上限"
L["Capped at Season Max"] = "已达赛季上限"
L["Capped at Weekly Max"] = "已达每周上限"
L["Cast"] = "施法"
L["Cast Bar"] = "施法条"
L["Cast Failed"] = "施法失败"
L["Cast Start"] = "开始施法"
L["Cast Success"] = "施法成功"
L["Cast Type"] = "施法类型"
L["Caster"] = "施放者"
L["Caster Name"] = "施法者名称"
L["Caster Realm"] = "施法者服务器"
L["Caster Unit"] = "施法者单位"
L["Casters Name/Realm"] = "施法者名称/服务器"
L["Caster's Target"] = "施法者目标"
L["Cataclysm"] = "大地的裂变"
L["Ceil"] = "向上取整"
L["Center"] = "中间"
L["Center, then alternating bottom and top"] = "居中，然后交替底下和顶上"
L["Center, then alternating left and right"] = "居中，然后交替左边和右边"
L["Center, then alternating right and left"] = "居中，然后交替右边和左边"
L["Center, then alternating top and bottom"] = "居中，然后交替顶上和底下"
L["Centered Horizontal"] = "水平居中"
L["Centered Horizontal, then Centered Vertical"] = "水平居中，然后垂直居中"
L["Centered Horizontal, then Down"] = "水平居中，然后向下"
L["Centered Horizontal, then Up"] = "水平居中，然后向上"
L["Centered Vertical"] = "垂直居中"
L["Centered Vertical, then Centered Horizontal"] = "垂直居中，然后水平居中"
L["Centered Vertical, then Left"] = "垂直居中，然后向左"
L["Centered Vertical, then Right"] = "垂直居中，然后向右"
L["Changed"] = "已更改"
L["Channel"] = "频道"
L["Channel (Spell)"] = "引导法术"
L["Character Stats"] = "角色属性"
L["Character Type"] = "角色类型"
L["Charge gained/lost"] = "获取/失去充能层数"
L["Charged Combo Point (1)"] = "充能连击点 (1)"
L["Charged Combo Point (2)"] = "充能连击点 (2)"
L["Charged Combo Point (3)"] = "充能连击点 (3)"
L["Charged Combo Point (4)"] = "充能连击点 (4)"
L["Charged Combo Point 1"] = "充能连击点 1"
L["Charged Combo Point 2"] = "充能连击点 2"
L["Charged Combo Point 3"] = "充能连击点 3"
L["Charged Combo Point 4"] = "充能连击点 4"
L["Charges"] = "充能"
L["Charges Changed Event"] = "充能变化事件"
L["Charging"] = "正在充能"
L["Chat Frame"] = "聊天框"
L["Chat Message"] = "聊天信息"
L["Check if a single talent match a Rank"] = "检查一个天赋是否满足等级"
L["Check nameplate's target every 0.2s"] = "每0.2秒检查一次姓名版单位的目标"
L["Chromaggus"] = "克洛玛古斯"
L["Circle"] = "环形"
L["Clamp"] = "内缩"
L["Class"] = "职业"
L["Class and Specialization"] = "职业和专精"
L["Classic"] = "经典旧世"
L["Classification"] = "分类"
L["Clockwise"] = "顺时针"
L["Clone per Event"] = "复制每项事件"
L["Clone per Match"] = "复制每项符合项"
L["Color"] = "颜色"
L["Color Animation"] = "颜色动画"
L["Combat Log"] = "战斗记录"
L[ [=[COMBAT_LOG_EVENT_UNFILTERED without a filter is generally advised against as it’s very performance costly.
Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events]=] ] = "无过滤的 COMBAT_LOG_EVENT_UNFILTERED 触发器由于效能较差所以不推荐使用。请查阅：https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events"
L["Communities"] = "社区"
L["Condition Custom Text"] = "条件自定义文本"
L["Conditions"] = "常用状态"
L["Contains"] = "包含"
L["Continuously update Movement Speed"] = "持续更新移动速度"
L["Cooldown"] = "冷却计时"
L["Cooldown bars show time before an ability is ready to be use, BigWigs prefix them with '~'"] = "冷却条会显示技能准备好使用的时间，BigWigs以'~'作为它们的前缀"
L["Cooldown Progress (Item)"] = "冷却进度（物品）"
L["Cooldown Progress (Slot)"] = "冷却进度（装备栏）"
L["Cooldown Ready Event"] = "冷却完成事件"
L["Cooldown Ready Event (Item)"] = "冷却完成事件（物品）"
L["Cooldown Ready Event (Slot)"] = "冷却完成事件（装备栏）"
L["Cooldown Reduction changes the duration of seconds instead of showing the real time seconds."] = "冷却速度提高将改变每秒的持续时间，而并非显示真实的冷却时间。"
L["Cooldown/Charges/Count"] = "冷却/充能/数量"
L["Could not load WeakAuras Archive, the addon is %s"] = "无法载入WeakAuras Archive：%s"
L["Count"] = "计数"
L["Counter Clockwise"] = "逆时针"
L["Create"] = "创造物品"
L["Critical"] = "爆击(致命一击)"
L["Critical (%)"] = "暴击 (%)"
L["Critical Rating"] = "暴击等级"
L["Crowd Controlled"] = "被控制"
L["Crushing"] = "碾压"
L["C'thun"] = "克苏恩"
L["Cumulated time used during profiling"] = "性能分析期间累计用时"
L["Currency"] = "货币"
L["Current Combo Point charged"] = "当前连击点已充能"
L["Current Essence"] = "当前精华"
L["Current Experience"] = "当前经验值"
L["Current Instance"] = "当前副本"
L["Current Movement Speed (%)"] = "当前移动速度 (%)"
L["Current Stage"] = "当前阶段"
L["Current Zone"] = "当前地图"
L["Current Zone Group"] = "当前地图组"
L["Curse"] = "诅咒"
L["Custom"] = "自定义"
L["Custom Action"] = "自定义动作"
L["Custom Anchor"] = "自定义锚点"
L["Custom Check"] = "自定义检查"
L["Custom Color"] = "自定义颜色"
L["Custom Condition Code"] = "自定义条件代码"
L["Custom Configuration"] = "自定义设置"
L["Custom Fade Animation"] = "自定义淡化动画"
L["Custom Function"] = "自定义函数"
L["Custom Grow"] = "自定义生长"
L["Custom Sort"] = "自定义排序"
L["Custom Text Function"] = "自定义文本函数"
L["Custom Trigger Combination"] = "自定义触发器组合"
L["Custom Variables"] = "自定义变量"
L["Damage"] = "伤害"
L["Damage Shield"] = "护盾伤害"
L["Damage Shield Missed"] = "护盾伤害未命中"
L["Damage Split"] = "伤害分担"
L["DBM Announce"] = "DBM 通知"
L["DBM Stage"] = "DBM 阶段"
L["DBM Timer"] = "DBM 计时器"
L["Death"] = "死亡"
L["Death Knight Rune"] = "死亡骑士符文"
L["Debuff"] = "减益效果"
L["Debuff Class"] = "减益效果类型"
L["Debuff Class Icon"] = "减益效果类型图标"
L["Debuff Type"] = "Debuff 类型"
L["Debug Log contains more than 1000 entries"] = "调试日志已超过1000条记录"
L["Debug Logging enabled"] = "调试日志已启用"
L["Debug Logging enabled for '%s'"] = "'%s'的调试日志已启用"
L["Defensive Stats"] = "防御属性"
L["Deflect"] = "偏斜"
L["Delve"] = "地下堡"
L["Desaturate"] = "褪色"
L["Desaturate Background"] = "背景褪色"
L["Desaturate Foreground"] = "前景褪色"
L["Descending"] = "降序"
L["Description"] = "描述"
L["Dest Raid Mark"] = "目标团队标记"
L["Destination Affiliation"] = "目标所属"
L["Destination GUID"] = "目标GUID"
L["Destination Info"] = "目标信息"
L["Destination Name"] = "目标名称"
L["Destination NPC Id"] = "目标 NPC ID"
L["Destination Object Type"] = "目标类型"
L["Destination Reaction"] = "目标反应"
L["Destination Unit"] = "目标单位"
L["Destination unit's raid mark index"] = "目标单位的团队标记编号"
L["Destination unit's raid mark texture"] = "目标单位的团队标记材质"
L["Difficulty"] = "难度"
L["Disable Spell Known Check"] = "忽略法术已知检查"
L["Disabled feature %q"] = "已禁用特性%q"
L["Disabled Spell Known Check"] = "已忽略法术已知检查"
L["Discovered"] = "已发现"
L["Disease"] = "疾病"
L["Dispel"] = "驱散"
L["Dispel Failed"] = "驱散失败"
L["Display"] = "图示"
L["Distance"] = "距离"
L["Do Not Disturb"] = "忙碌"
L["Dodge"] = "躲闪"
L["Dodge (%)"] = "躲闪 (%)"
L["Dodge Rating"] = "躲闪等级"
L["Down"] = "下"
L["Down, then Centered Horizontal"] = "向下，然后水平居中"
L["Down, then Left"] = "向下，然后向左"
L["Down, then Right"] = "向下，然后向右"
L["Dragonflight"] = "巨龙时代"
L["Drain"] = "引导性吸取"
L["Dropdown Menu"] = "下拉菜单"
L["Dumping table"] = "转存表"
L["Dungeon (Heroic)"] = "地下城（英雄）"
L["Dungeon (Mythic)"] = "地下城（史诗）"
L["Dungeon (Mythic+)"] = "地下城（史诗钥石）"
L["Dungeon (Normal)"] = "地下城（普通）"
L["Dungeon (Timewalking)"] = "地下城（时空漫游）"
L["Dungeons"] = "地下城"
L["Durability Damage"] = "耐久度下降"
L["Durability Damage All"] = "耐久度上限下降"
L["Duration"] = "持续时间"
L["Duration Function"] = "持续时间函数"
L["Duration Function (fallback state)"] = "持续时间函数（后备状态）"
L["Ease In"] = "缓入"
L["Ease In and Out"] = "缓入缓出"
L["Ease Out"] = "缓出"
L["Ebonroc"] = "埃博诺克"
L["Eclipse"] = "日月之蚀"
L["Eclipse Direction"] = "日月之蚀方向"
L["Edge"] = "边缘"
L["Edge of Madness"] = "疯狂之缘"
L["Elide"] = "省略"
L["Elite"] = "精英"
L["Emote"] = "表情"
L["Empower Cast End"] = "蓄力施法结束"
L["Empower Cast Interrupt"] = "蓄力施法中断"
L["Empower Cast Start"] = "蓄力施法开始"
L["Empowered"] = "蓄力"
L["Empowered 1"] = "蓄力1"
L["Empowered 2"] = "蓄力2"
L["Empowered 3"] = "蓄力3"
L["Empowered 4"] = "蓄力4"
L["Empowered 5"] = "蓄力5"
L["Empowered Cast"] = "蓄力施法"
L["Empowered Cast Fully Charged"] = "蓄力施法完全充能"
L["Empowered Fully Charged"] = "蓄力完全充能"
L["Empty"] = "空"
L["Enabled feature %q"] = "已启用特性%q"
L["Enables (incorrect) round down of seconds, which was the previous default behavior."] = "启用以前的默认行为，（错误地）向下取整秒数。"
L["Enchant Applied"] = "附魔添加"
L["Enchant Found"] = "有附魔"
L["Enchant ID"] = "附魔 ID"
L["Enchant Missing"] = "没有附魔"
L["Enchant Name or ID"] = "附魔名称或 ID"
L["Enchant Removed"] = "附魔移除"
L["Enchanted"] = "已附魔"
L["Encounter ID(s)"] = "首领战 ID"
L["Energize"] = "能量值恢复"
L["Enrage"] = "激怒"
L["Enter a name or a spellId"] = "输入一个名称或法术ID"
L["Entering"] = "进入"
L["Entering/Leaving Combat"] = "进入/离开战斗"
L["Entering/Leaving Encounter"] = "进入/离开首领战斗"
L["Entry Order"] = "条目排序"
L["Environment Type"] = "环境伤害类型"
L["Environmental"] = "环境伤害"
L["Equipment"] = "装备"
L["Equipment Set"] = "装备方案"
L["Equipment Set Equipped"] = "装备方案已使用"
L["Equipment Slot"] = "装备栏"
L["Equipped"] = "已装备"
L["Error"] = "错误"
L[ [=[Error '%s' created a secure clone. We advise deleting the aura. For more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = "错误：'%s'创建了一个安全克隆。我们建议删除此光环。请查阅：https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"
L["Error decoding."] = "解码错误。"
L["Error decompressing"] = "解压错误。"
L["Error decompressing. This doesn't look like a WeakAuras import."] = "解压错误。这不像一个WeakAuras导入字符串。"
L["Error deserializing"] = "反序列化错误。"
L["Error Frame"] = "错误信息框架"
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "错误：光环 %s 中存在未知或不兼容的子元素类型 %s 。"
L["Error not receiving display information from %s"] = "错误：未收到来自 %s 的图示信息"
L["Essence"] = "精华"
L["Essence #1"] = "精华 #1"
L["Essence #2"] = "精华 #2"
L["Essence #3"] = "精华 #3"
L["Essence #4"] = "精华 #4"
L["Essence #5"] = "精华 #5"
L["Essence #6"] = "精华 #6"
L["Evade"] = "闪避"
L["Event"] = "事件"
L["Event(s)"] = "事件"
L["Every Frame"] = "所有帧"
L["Every Frame (High CPU usage)"] = "所有帧（高CPU占用）"
L["Evoker Essence"] = "唤魔师精华"
L["Exact Spell ID(s)"] = "精确法术 ID"
L["Experience (%)"] = "经验值百分比"
L["Expertise Bonus"] = "精准加成"
L["Expertise Rating"] = "精准等级"
L["Extend Outside"] = "扩展外侧"
L["Extra Amount"] = "额外数量"
L["Extra Attacks"] = "额外攻击"
L["Extra Spell Id"] = "额外法术ID"
L["Extra Spell Name"] = "额外法术名称"
L["Faction"] = "阵营"
L["Faction Name"] = "阵营名称"
L["Faction Reputation"] = "阵营声望"
L["Fade Animation"] = "淡化动画"
L["Fade In"] = "淡入"
L["Fade Out"] = "淡出"
L["Fail Alert"] = "失误警报"
L["False"] = "假"
L["Fankriss the Unyielding"] = "顽强的范克瑞斯"
L["Feature %q is already disabled"] = "特性%q已经被禁用"
L["Feature %q is already enabled"] = "特性%q已经被启用"
L["Fetch Absorb"] = "获取吸收"
L["Fetch Heal Absorb"] = "获取治疗吸收"
L["Fetch Legendary Power"] = "获取传说之力"
L["Fetches the name and icon of the Legendary Power that matches this bonus id."] = "获取符合此增益ID的传说之力的名称与图标"
L["Filter messages with format <message>"] = "带格式的过滤器信息 <message>"
L["Fire Resistance"] = "火焰抗性"
L["Firemaw"] = "费尔默"
L["First"] = "第一"
L["First Value of Tooltip Text"] = "鼠标提示文本的第一项值"
L["Fixed"] = "固定"
L["Fixed Names"] = "固定名称"
L["Fixed Size"] = "固定尺寸"
L["Flamegor"] = "弗莱格尔"
L["Flash"] = "闪动"
L["Flex Raid"] = "弹性团队"
L["Flip"] = "翻转"
L["Floor"] = "向下取整"
L["Focus"] = "焦点目标"
L["Follower Dungeon"] = "追随者地下城"
L["Font"] = "字体"
L["Font Size"] = "字体尺寸"
L["Forbidden function or table: %s"] = "已禁止的函数或表：%s"
L["Foreground"] = "前景"
L["Foreground Color"] = "前景颜色"
L["Form"] = "形态"
L["Format"] = "格式"
L["Formats |cFFFFCC00%unit|r"] = "格式化|cFFFFCC00%unit|r"
L["Formats Player's |cFFFFCC00%guid|r"] = "格式化玩家的|cFFFFCC00%guid|r"
L["Forward"] = "正向"
L["Forward, Reverse Loop"] = "正向，反向循环"
L["Fourth Value of Tooltip Text"] = "鼠标提示文本的第四项值"
L["Frame Selector"] = "选择框体"
L["Frequency"] = "频率"
L["Friendly"] = "友善"
L["Friendly Fire"] = "友方伤害"
L["Friendship Max Rank"] = "最大关系等级"
L["Friendship Rank"] = "关系等级"
L["Friendship Reputation"] = "友谊声望"
L["Frost"] = "冰霜"
L["Frost Resistance"] = "冰霜抗性"
L["Frost Rune #1"] = "冰霜符文 #1"
L["Frost Rune #2"] = "冰霜符文 #2"
L["Full"] = "满"
L["Full Bar"] = "整个进度条"
L["Full/Empty"] = "满 / 空"
L["Gahz'ranka"] = "加兹兰卡"
L["Gained"] = "获得了"
L["Garr"] = "加尔"
L["Gehennas"] = "基赫纳斯"
L["General"] = "一般"
L["General Rajaxx"] = "拉贾克斯将军"
L["GetNameAndIcon Function (fallback state)"] = "获取名称与图表函数（后备状态）"
L["Glancing"] = "躲闪"
L["Global Cooldown"] = "公共冷却"
L["Glow"] = "发光"
L["Glow External Element"] = "发光外部元素"
L["Gluth"] = "格拉斯"
L["Golemagg the Incinerator"] = "焚化者古雷曼格"
L["Gothik the Harvester"] = "收割者戈提克"
L["Gradient"] = "梯度"
L["Gradient Enabled"] = "渐变已启用"
L["Gradient End"] = "渐变结束颜色"
L["Gradient Orientation"] = "渐变方向"
L["Gradient Pulse"] = "梯度脉动"
L["Grand Widow Faerlina"] = "黑女巫法琳娜"
L["Grid"] = "盒"
L["Grobbulus"] = "格罗布鲁斯"
L["Group"] = "队伍"
L["Group Arrangement"] = "组排列"
L["Group Leader/Assist"] = "团队领袖/助理"
L["Group Size"] = "组大小"
L["Group Type"] = "队伍类型"
L["Grow"] = "生长"
L["GTFO Alert"] = "GTFO 警报"
L["Guardian"] = "守护者"
L["Guild"] = "公会"
L["Hakkar"] = "哈卡"
L["Has Target"] = "拥有目标"
L["Has Vehicle UI"] = "有载具 UI"
L["HasPet"] = "有宠物"
L["Haste (%)"] = "急速 (%)"
L["Haste Rating"] = "急速等级"
L["Heal"] = "治疗"
L["Heal Absorb"] = "治疗吸收"
L["Heal Absorbed"] = "治疗吸收"
L["Health"] = "生命值"
L["Health (%)"] = "生命值百分比(%%)"
L["Health Deficit"] = "生命值缺口"
L["Heigan the Unclean"] = "肮脏的希尔盖"
L["Height"] = "高度"
L["Hero Talent"] = "英雄天赋"
L["Heroic Party"] = "英雄"
L["Hide"] = "隐藏"
L["Hide 0 cooldowns"] = "冷却时间为0时隐藏"
L["Hide Timer Text"] = "隐藏冷却文本"
L["High Damage"] = "高伤害"
L["High Priest Thekal"] = "高阶祭司塞卡尔"
L["High Priest Venoxis"] = "高阶祭司温诺希斯"
L["High Priestess Arlokk"] = "高阶祭司娅尔罗"
L["High Priestess Jeklik"] = "高阶祭司耶克里克"
L["High Priestess Mar'li"] = "高阶祭司玛尔里"
L["Higher Than Tank"] = "比MT高"
L["Hit (%)"] = "命中 (%)"
L["Hit Rating"] = "命中等级"
L["Holy Resistance"] = "神圣抗性"
L["Horde"] = "部落"
L["Horizontal"] = "水平"
L["Hostile"] = "敌对"
L["Hostility"] = "敌对"
L["Humanoid"] = "人形态"
L["Hybrid"] = "混合"
L["Icon"] = "图标"
L["Icon Function"] = "图标函数"
L["Icon Function (fallback state)"] = "图标函数（后备状态）"
L["ID"] = "ID"
L["Id"] = "ID"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "如果你需要进一步的协助，请在 GitHub 上提交工单或是访问我们的 Discord：https://discord.gg/weakauras！"
L["Ignore Dead"] = "忽略已死亡"
L["Ignore Disconnected"] = "忽略已离线"
L["Ignore Rune CD"] = "忽略符文CD"
L["Ignore Rune CDs"] = "忽略符文冷却时间"
L["Ignore Self"] = "忽略自身"
L["Ignore Spell Override"] = "忽略法术替换"
L["Immune"] = "免疫"
L["Important"] = "重要"
L["Importing will start after combat ends."] = "导入将在战斗结束后开始。"
L["In Combat"] = "战斗中"
L["In Encounter"] = "首领战中"
L["In Group"] = "在队伍中"
L["In Party"] = "在小队中"
L["In Pet Battle"] = "宠物对战中"
L["In Raid"] = "在团队中"
L["In Range"] = "在范围内"
L["In Vehicle"] = "在载具中"
L["In War Mode"] = "开启战争模式"
L["Include Bank"] = "包括银行中的"
L["Include Charges"] = "包含使用次数"
L["Include Death Runes"] = "包括死亡符文"
L["Include Pets"] = "包括宠物"
--[[Translation missing --]]
L["Include Reagent Bank"] = "Include Reagent Bank"
--[[Translation missing --]]
L["Include War Band Bank"] = "Include War Band Bank"
L["Incoming Heal"] = "即将到来的治疗"
L["Increase Precision Below"] = "精度提高的阈值"
L["Increases by one per stage or intermission."] = "每次阶段或转阶段增加1。"
L["Information"] = "信息"
L["Inherited"] = "继承"
L["Instakill"] = "秒杀"
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "安装BugSack和BugGrabber插件以获得详细错误记录。"
L["Instance"] = "副本"
L["Instance Difficulty"] = "副本难度"
L["Instance ID"] = "副本ID"
L["Instance Id"] = "副本ID"
L["Instance Info"] = "副本信息"
L["Instance Name"] = "副本名称"
L["Instance Size Type"] = "副本大小类型"
L["Instance Type"] = "副本类型"
L["Instructor Razuvious"] = "教官拉苏维奥斯"
L["Insufficient Resources"] = "资源不足"
L["Intellect"] = "智力"
L["Interrupt"] = "打断"
L["Interrupt School"] = "打断类型"
L["Interrupted School Text"] = "打断类型文本"
L["Interruptible"] = "可打断"
L["Inverse"] = "反向"
L["Inverse Pet Behavior"] = "反向宠物行为"
L["Is Away from Keyboard"] = "暂离"
L["Is Current Specialization"] = "是当前专精"
L["Is Death Rune"] = "是死亡符文"
L["Is Exactly"] = "完全匹配"
L["Is Moving"] = "移动中"
L["Is Off Hand"] = "副手"
L["Is Paragon Reputation"] = "是典范声望"
L["Is Paused"] = "已暂停"
L["is useable"] = "可用的"
L["Is Weekly Renown Capped"] = "每周名望已达上限"
L["Island Expedition (Heroic)"] = "海岛探险（英雄）"
L["Island Expedition (Mythic)"] = "海岛探险（史诗）"
L["Island Expedition (Normal)"] = "海岛探险（普通）"
L["Island Expeditions (PvP)"] = "海岛探险（PvP）"
L["Item"] = "物品"
L["Item Bonus Id"] = "物品增益ID"
L["Item Bonus Id Equipped"] = "已装备物品增益ID"
L["Item Count"] = "物品数量"
L["Item Equipped"] = "已装备物品"
L["Item Id"] = "物品ID"
L["Item in Range"] = "物品在距离内"
L["Item Name"] = "物品名称"
L["Item Set Equipped"] = "已装备套装"
L["Item Set Id"] = "套装 ID"
L["Item Slot"] = "物品栏"
L["Item Slot String"] = "物品栏名称"
L["Item Type"] = "物品类型"
L["Item Type Equipped"] = "已装备物品类型"
L["Jin'do the Hexxer"] = "妖术师金度"
L["Journal Stage"] = "指南阶段"
L["Kazzak"] = "卡扎克"
L["Keep Inside"] = "保持在内"
L["Kel'Thuzad"] = "克尔苏加德"
L["Kurinnaxx"] = "库林纳克斯"
L["Large"] = "大"
L["Latency"] = "延迟"
L["Leader"] = "团队领袖"
L["Least remaining time"] = "最小剩余时间"
L["Leaving"] = "离开"
L["Leech"] = "吸取"
L["Leech (%)"] = "吸血 (%)"
L["Leech Rating"] = "吸血等级"
L["Left"] = "左"
L["Left to Right"] = "从左到右"
L["Left, then Centered Vertical"] = "向左，然后垂直居中"
L["Left, then Down"] = "向左，然后向下"
L["Left, then Up"] = "向左，然后向上"
L["Legacy Looking for Raid"] = "传统团队副本（随机）"
L["Legacy RGB Gradient"] = "传统 RGB 变色"
L["Legacy RGB Gradient Pulse"] = "传统 RGB 变色跳动"
L["Legion"] = "军团再临"
L["Length"] = "长度"
L["Level"] = "等级"
L["LibSharedMedia"] = "LibSharedMedia"
L["Limited"] = "有限的"
L["Lines & Particles"] = "线条和粒子"
L["Load Conditions"] = "加载条件"
L["Loatheb"] = "洛欧塞布"
L["Location"] = "位置"
L["Looking for Raid"] = "团队副本（随机）"
L["Loop"] = "循环"
L["Loot"] = "拾取"
L["Loot Specialization"] = "拾取专精"
L["Loot Specialization Id"] = "拾取专精ID"
L["Loot Specialization Name"] = "拾取专精名称"
L["Lost"] = "失去"
L["Low Damage"] = "低伤害"
L["Lower Than Tank"] = "比MT低"
L["Lua error"] = "Lua错误"
L["Lua error in aura '%s': %s"] = "光环'%s'的Lua错误：%s"
L["Lucifron"] = "鲁西弗隆"
L["Maexxna"] = "迈克斯纳"
L["Magic"] = "魔法"
L["Magmadar"] = "玛格曼达"
L["Main Stat"] = "主属性"
L["Majordomo Executus"] = "管理者埃克索图斯"
L["Malformed WeakAuras link"] = "错误的 WeakAuras 链接"
L["Manual"] = "手动"
L["Manual Icon"] = "手动图标"
L["Manual Rotation"] = "手动旋转"
L["Marked First"] = "标记为最先"
L["Marked Last"] = "标记为最后"
L["Master"] = "主声道"
L["Mastery (%)"] = "精通 (%)"
L["Mastery Rating"] = "精通等级"
L["Match Count"] = "匹配计数"
L["Match Count per Unit"] = "每个单位的匹配数量"
L["Matches (Pattern)"] = "匹配（表达式）"
L[ [=[Matches stage number of encounter journal.
Intermissions are .5
E.g. 1;2;1;2;2.5;3]=] ] = "符合冒险指南的阶段。转阶段为.5。例如1;2;1;2;2.5;3"
L["Max Char "] = "最大字符数"
L["Max Charges"] = "最大充能次数"
L["Max Health"] = "最大生命值"
L["Max Power"] = "最大能量值"
L["Max Quantity"] = "最大数量"
L["Maximum Estimate"] = "最大预估"
L["Maximum Progress"] = "最大进度"
L["Maximum time used on a single frame"] = "单帧最大用时"
L["Media"] = "媒体"
L["Medium"] = "中"
L["Melee"] = "近战"
L["Melee Haste (%)"] = "攻速百分比"
L["Message"] = "信息"
L["Message Type"] = "信息类型"
L["Message type:"] = "信息类型："
L["Meta Data"] = "元数据"
L["Mine"] = "玩家自身"
L["Minimum Estimate"] = "最小预估"
L["Minimum Progress"] = "最小进度"
L["Minus (Small Nameplate)"] = "次要目标（小型姓名版）"
L["Mirror"] = "镜像"
L["Miscellaneous"] = "其他"
L["Miss"] = "未命中"
L["Miss Type"] = "未命中类型"
L["Missed"] = "未命中"
L["Missing"] = "缺少"
L["Mists of Pandaria"] = "熊猫人之谜"
L["Moam"] = "莫阿姆"
L["Model"] = "模型"
L["Modern Blizzard (1h 3m | 3m 7s | 10s | 2.4)"] = "现代暴雪格式 （1小时 3分钟 | 3分钟 7秒 | 10秒 | 2.4）"
L["Modernize"] = "现代化"
L["Molten Core"] = "熔火之心"
L["Monochrome"] = "单色"
L["Monochrome Outline"] = "单色轮廓"
L["Monochrome Thick Outline"] = "单色粗轮廓"
L["Monster Emote"] = "怪物表情"
L["Monster Party"] = "怪物小队"
L["Monster Say"] = "怪物说"
L["Monster Whisper"] = "怪物密语"
L["Monster Yell"] = "怪物大喊"
L["Moon"] = "月"
L["Most remaining time"] = "最大剩余时间"
L["Mounted"] = "在坐骑上"
L["Mouse Cursor"] = "鼠标"
L["Movement Speed Rating"] = "移动速度等级"
L["Multi-target"] = "多目标"
L["Mythic Keystone"] = "史诗钥石"
L["Mythic+ Affix"] = "大秘境词缀"
L["Name"] = "名称"
L["Name Function"] = "名称函数"
L["Name Function (fallback state)"] = "名称函数（后备状态）"
L["Name of Caster's Target"] = "施法者目标的名称"
L["Name of the (sub-)zone currently shown above the minimap."] = "（子）区域的名称显示在小地图上方。"
L["Name(s)"] = "名称"
L["Name/Realm of Caster's Target"] = "施法者目标的名称/服务器"
L["Nameplate"] = "姓名板"
L["Nameplate Type"] = "姓名版类型"
L["Nameplates"] = "姓名板"
L["Names of affected Players"] = "受影响玩家的姓名"
L["Names of unaffected Players"] = "未受影响玩家的姓名"
L["Nature Resistance"] = "自然抗性"
L["Naxxramas"] = "纳克萨玛斯"
L["Nefarian"] = "奈法利安"
L["Neutral"] = "中立"
L["Never"] = "从不"
L["Next Combat"] = "下次战斗"
L["Next Encounter"] = "下次首领战斗"
L[ [=[No active boss mod addon detected.

Note: This trigger will use BigWigs or DBM, in that order if both are installed.]=] ] = [=[未检测到活跃Boss模块插件。

注意：此触发器会依序使用BigWigs或DBM。]=]
L["No Extend"] = "不伸展"
L["No Instance"] = "野外"
L["No Profiling information saved."] = "没有已保存的性能分析信息。"
L["None"] = "无"
L["Non-player Character"] = "NPC"
L["Normal"] = "正常形态"
L["Normal Party"] = "普通"
L["Not in Group"] = "不在队伍中"
L["Not in Smart Group"] = "不在智能队伍中"
L["Not on Cooldown"] = "不在冷却中"
L["Not On Threat Table"] = "不在仇恨列表"
L["Note: Due to how complicated the swing timer behavior is and the lack of APIs from Blizzard, results are inaccurate in edge cases."] = "注意：由于近战攻击计时器的复杂性和暴雪提供的API的缺失，结果在边缘情况下不准确。"
L["Note: 'Hide Alone' is not available in the new aura tracking system. A load option can be used instead."] = "注意：“不在队伍时隐藏”在新光环追踪系统中不可用，使用加载选项来达到相同效果。"
L["Note: The available text replacements for multi triggers match the normal triggers now."] = "注意：现在普通触发器也可使用多目标触发器可用的文本替换。"
L["Note: This trigger internally stores the shapeshift position, and thus is incompatible with learning stances on the fly, like e.g. the Gladiator Rune."] = "注意：此触发器在内部储存姿态位置信息，所以在即时学习姿态的情况下不兼容，例如：角斗姿态。"
L["Note: This trigger relies on the WoW API, which returns incorrect information in some cases."] = "注意：此触发器依赖于WoW API，它会在某些情况下返回错误的信息。"
L["Note: This trigger type estimates the range to the hitbox of a unit. The actual range of friendly players is usually 3 yards more than the estimate. Range checking capabilities depend on your current class and known abilities as well as the type of unit being checked. Some of the ranges may also not work with certain NPCs.|n|n|cFFAAFFAAFriendly Units:|r %s|n|cFFFFAAAAHarmful Units:|r %s|n|cFFAAAAFFMiscellanous Units:|r %s"] = "注意：此类型的触发器只是在预估和单位之间的距离，实际和友方玩家的距离一般要比预估值多 3 码。距离预估的可用数值取决于你的职业、已学技能与目标单位类型，某些距离数值不适用于特定NPC。|n|n|cFFAAFFAA友方单位：|r %s|n|cFFFFAAAA敌方单位：|r %s|n|cFFAAAAFF非特定单位：|r %s"
L["Noth the Plaguebringer"] = "瘟疫使者诺斯"
L["NPC"] = "NPC"
L["Npc ID"] = "NPC ID"
L["Number"] = "数字"
L["Number Affected"] = "影响数"
L["Object"] = "对象"
L[ [=[Occurrence of the event
Can be a range of values
Can have multiple values separated by a comma or a space

Examples:
2nd 5th and 6th events: 2, 5, 6
2nd to 6th: 2-6
every 2 events: /2
every 3 events starting from 2nd: 2/3
every 3 events starting from 2nd and ending at 11th: 2-11/3

Works only if Boss Mod addon show counter]=] ] = [=[事件发生的次数
可以为值的范围
可以有多个条目，由英文逗号或空格分隔

例如：
第二、第五和第六次事件：2, 5, 6
第二到第六次事件：2-6
每两次事件：/2
从第二次开始每三次事件：2/3
从第二到第十一次事件开始每三次事件：2-11/3

仅当Boss模块插件显示计数时工作]=]
L[ [=[Occurrence of the event, reset when aura is unloaded
Can be a range of values
Can have multiple values separated by a comma or a space

Examples:
2nd 5th and 6th events: 2, 5, 6
2nd to 6th: 2-6
every 2 events: /2
every 3 events starting from 2nd: 2/3
every 3 events starting from 2nd and ending at 11th: 2-11/3

Only if BigWigs shows it on it's bar]=] ] = [=[事件发生的次数，光环不再加载时重置
可以为值的范围
可以有多个条目，由英文逗号或空格分隔

例如：
第二、第五和第六次事件：2, 5, 6
第二到第六次事件：2-6
每两次事件：/2
从第二次开始每三次事件：2/3
从第二到第十一次事件开始每三次事件：2-11/3

仅当BigWigs在它的进度条上显示]=]
L[ [=[Occurrence of the event, reset when aura is unloaded
Can be a range of values
Can have multiple values separated by a comma or a space

Examples:
2nd 5th and 6th events: 2, 5, 6
2nd to 6th: 2-6
every 2 events: /2
every 3 events starting from 2nd: 2/3
every 3 events starting from 2nd and ending at 11th: 2-11/3

Only if DBM shows it on it's bar]=] ] = [=[事件发生的次数，光环不再加载时重置
可以为值的范围
可以有多个条目，由英文逗号或空格分隔

例如：
第二、第五和第六次事件：2, 5, 6
第二到第六次事件：2-6
每两次事件：/2
从第二次开始每三次事件：2/3
从第二到第十一次事件开始每三次事件：2-11/3

仅当DBM在它的进度条上显示]=]
L["Officer"] = "官员"
L["Offset from progress"] = "于进度偏移量"
L["Offset Timer"] = "位移计时器"
L["Old Blizzard (2h | 3m | 10s | 2.4)"] = "传统暴雪格式 （2h | 3m | 10s | 2.4）"
L["On Cooldown"] = "冷却中"
L["On Taxi"] = "在载具中"
L["Only if on a different realm"] = "仅当在不同服务器上"
L["Only if Primary"] = "仅当是首要时"
L["Onyxia"] = "奥妮克希亚"
L["Opaque"] = "不透明"
L["Option Group"] = "选项组"
L["Options could not be loaded, the addon is %s"] = "无法载入Options：%s"
L["Options will finish loading after combat ends."] = "选项窗口将在战斗结束后加载"
L["Options will open after the login process has completed."] = "选项将在登录流程完成后打开"
L["Or Talent"] = "或天赋"
L["Orbit"] = "轨迹"
L["Orientation"] = "方向"
L["Ossirian the Unscarred"] = "无疤者奥斯里安"
L["Other"] = "其他"
L["Other Addons"] = "其他插件"
L["Other Events"] = "其他事件"
L["Ouro"] = "奥罗"
L["Outline"] = "轮廓"
L["Overhealing"] = "过量治疗"
L["Overkill"] = "过量伤害"
L["Overlay %s"] = "覆盖层 %s"
L["Overlay Charged Combo Points"] = "充能连击点覆盖层"
L["Overlay Cost of Casts"] = "覆盖层显示施法消耗"
L["Overlay Latency"] = "延迟覆盖层"
L["Paragon Reputation"] = "典范声望"
L["Paragon Reward Pending"] = "典范奖励待领取"
L["Parent Frame"] = "父框体"
L["Parent Zone"] = "父地图"
L["Parry"] = "招架"
L["Parry (%)"] = "招架 (%)"
L["Parry Rating"] = "招架等级"
L["Party"] = "小队"
L["Party Kill"] = "团/队击杀"
L["Patchwerk"] = "帕奇维克"
L["Path of Ascension: Courage"] = "晋升之路：勇气"
L["Path of Ascension: Humility"] = "晋升之路：谦逊"
L["Path of Ascension: Loyalty"] = "晋升之路：忠诚"
L["Path of Ascension: Wisdom"] = "晋升之路：智慧"
L["Paused"] = "已暂停"
L["Periodic Spell"] = "周期法术"
L["Personal Resource Display"] = "个人资源显示"
L["Pet"] = "宠物"
L["Pet Behavior"] = "宠物姿态"
L["Pet Specialization"] = "宠物专精"
L["Pet Spell"] = "宠物法术"
L["Pets only"] = "仅宠物"
L["Phase"] = "阶段"
L["Pixel Glow"] = "发光像素"
L["Placement"] = "放置"
L["Placement %i"] = "放置%i"
L["Placement Mode"] = "放置模式"
L["Play"] = "播放"
L["Player"] = "玩家"
L["Player Character"] = "玩家角色"
L["Player Class"] = "玩家职业"
L["Player Effective Level"] = "玩家有效等级"
L["Player Experience"] = "玩家经验值"
L["Player Faction"] = "玩家阵营"
L["Player Level"] = "玩家等级"
L["Player Location ID(s)"] = "玩家位置ID"
L["Player Name/Realm"] = "玩家名称/服务器"
L["Player Race"] = "玩家种族"
L["Player(s) Affected"] = "受影响的玩家名称"
L["Player(s) Not Affected"] = "未受影响的玩家名称"
L["Player/Unit Info"] = "玩家/单位信息"
L["Players and Pets"] = "玩家和宠物"
L["Poison"] = "中毒"
L["Power"] = "能量"
L["Power (%)"] = "能量(%%)"
L["Power Deficit"] = "能量值缺口"
L["Power Type"] = "能量类型"
L["Precision"] = "精度"
L["Preset"] = "预设"
L["Primary Stats"] = "主属性"
L["Princess Huhuran"] = "哈霍兰公主"
L["Print Profiling Results"] = "输出性能分析结果"
L["Proc Glow"] = "触发发光"
L["Profiling already started."] = "性能分析已开始。"
L["Profiling automatically started."] = "性能分析自动开始。"
L["Profiling not running."] = "性能分析未开始。"
L["Profiling started."] = "性能分析开始。"
L["Profiling started. It will end automatically in %d seconds"] = "性能分析开始，将在%d秒后结束。"
L["Profiling still running, stop before trying to print."] = "性能分析正在进行，请在打印前停止。"
L["Profiling stopped."] = "性能分析停止。"
L["Progress"] = "进度"
L["Progress Source"] = "进度来源"
L["Progress Total"] = "进度总计"
L["Progress Value"] = "进度值"
L["Pulse"] = "脉动"
L["PvP Flagged"] = "PvP 状态"
L["PvP Talent selected"] = "PvP 天赋选择"
L["PvP Talent Selected"] = "已选择PvP天赋"
L["Quality Id"] = "品质ID"
L["Quantity"] = "数量"
L["Quantity earned this week"] = "本周获取数量"
L["Quest Party"] = "任务小队"
L["Queued Action"] = "队列中动作"
L["Radius"] = "半径"
L["Ragnaros"] = "拉格纳罗斯"
L["Raid"] = "团队"
L["Raid (Heroic)"] = "团队副本（英雄）"
L["Raid (Mythic)"] = "团队副本（史诗）"
L["Raid (Normal)"] = "团队副本（普通）"
L["Raid (Timewalking)"] = "团队副本（时空漫游）"
L["Raid Mark"] = "团队标记"
L["Raid Mark Icon"] = "团队标记图标"
L["Raid Role"] = "团队职责"
L["Raid Warning"] = "团队警告"
L["Raids"] = "团队地下城"
L["Range"] = "远程攻击"
L["Range Check"] = "距离检查"
L["Ranged"] = "远程"
L["Rank"] = "等级"
L["Rare"] = "稀有"
L["Rare Elite"] = "稀有精英"
L["Rated Arena"] = "竞技场"
L["Rated Battleground"] = "评级战场"
L["Raw Threat Percent"] = "原始仇恨百分比"
L["Razorgore the Untamed"] = "狂野的拉佐格尔"
L["Ready Check"] = "就位确认"
L["Reagent Quality"] = "材料品质"
L["Reagent Quality Texture"] = "材料品质材质"
L["Realm"] = "服务器"
L["Realm Name"] = "服务器名称"
L["Realm of Caster's Target"] = "施法者目标的服务器"
L["Receiving display information"] = "从 %s 中接收图示信息"
L["Reflect"] = "反射"
L["Region type %s not supported"] = "不支持域类型 %s"
L["Relative"] = "相对持续时间"
L["Relative X-Offset"] = "相对 X 偏移"
L["Relative Y-Offset"] = "相对 Y 偏移"
L["Remaining Duration"] = "剩余时间"
L["Remaining Time"] = "剩余时间"
L["Remove Obsolete Auras"] = "移除废弃的光环"
L["Renown Level"] = "名望等级"
L["Renown Max Level"] = "名望最大等级"
L["Renown Reputation"] = "名望"
L["Repair"] = "修复"
L["Repeat"] = "重复"
L["Report Summary"] = "报告"
L["Reputation"] = "声望"
L["Reputation (%)"] = "声望 (%)"
L["Requested display does not exist"] = "请求接收的图示不存在"
L["Requested display not authorized"] = "请求接收的图示没有授权"
L["Requesting display information from %s ..."] = "请求来 %s 的图示信息"
L["Require Valid Target"] = "需要有效目标"
L["Requires syncing the specialization via LibSpecialization."] = "需要通过LibSpecialization同步专精。"
L["Resist"] = "抵抗"
L["Resistances"] = "抗性"
L["Resisted"] = "被抵抗"
L["Rested"] = "休息"
L["Rested Experience"] = "休息经验值"
L["Rested Experience (%)"] = "休息经验值百分比"
L["Resting"] = "休息状态"
L["Resurrect"] = "复活"
L["Right"] = "右"
L["Right to Left"] = "从右到左"
L["Right, then Centered Vertical"] = "向右，然后垂直居中"
L["Right, then Down"] = "向右，然后向下"
L["Right, then Up"] = "向右，然后向上"
L["Role"] = "职责"
--[[Translation missing --]]
L["Rollback snapshot is complete. Thank you for your patience!"] = "Rollback snapshot is complete. Thank you for your patience!"
L["Rotate Animation"] = "旋转动画"
L["Rotate Left"] = "向左旋转"
L["Rotate Right"] = "向右旋转"
L["Rotation"] = "旋转"
L["Round"] = "四舍五入"
L["Round Mode"] = "四舍五入模式"
L["Ruins of Ahn'Qiraj"] = "安其拉废墟"
L["Run Custom Code"] = "运行自定义代码"
L["Run Speed (%)"] = "跑步速度 (%)"
L["Rune"] = "符文"
L["Rune #1"] = "符文 #1"
L["Rune #2"] = "符文 #2"
L["Rune #3"] = "符文 #3"
L["Rune #4"] = "符文 #4"
L["Rune #5"] = "符文 #5"
L["Rune #6"] = "符文 #6"
L["Rune Count"] = "符文计数"
L["Rune Count - Blood"] = "符文计数 - 鲜血"
L["Rune Count - Frost"] = "符文计数 - 冰霜"
L["Rune Count - Unholy"] = "符文计数 - 邪恶"
L["Sapphiron"] = "萨菲隆"
L["Say"] = "说"
L["Scale"] = "缩放"
L["Scenario"] = "场景战役"
L["Scenario (Heroic)"] = "场景战役（英雄）"
L["Scenario (Normal)"] = "场景战役（普通）"
L["Screen"] = "屏幕"
L["Screen/Parent Group"] = "屏幕/父组"
L["Second"] = "第二"
L["Second Value of Tooltip Text"] = "鼠标提示文本的第二项值"
L["Secondary Stats"] = "副属性"
L["Seconds"] = "秒"
L[ [=[Secure frame detected. Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = "检测到安全框架。请查阅：https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"
L["Select Frame"] = "选择框体"
L["Selection Mode"] = "选择模式"
L["Separator"] = "分隔符"
L["Set IDs can be found on websites such as classic.wowhead.com/item-sets"] = "套装 ID 可以在一些数据网站上找到（例如：classic.wowhead.com/item-sets）"
L["Set IDs can be found on websites such as wowhead.com/cata/item-sets"] = "套装 ID 可以在一些数据网站上找到（例如：wowhead.com/cata/item-sets）"
L["Set IDs can be found on websites such as wowhead.com/item-sets"] = "套装 ID 可以在一些数据网站上找到（例如：wowhead.com/item-sets）"
L["Shadow Resistance"] = "暗影抗性"
L["Shadowlands"] = "暗影国度"
L["Shake"] = "晃动"
L["Shazzrah"] = "沙斯拉尔"
L["Shift-Click to resume addon execution."] = "Shift + 点击来继续插件的执行"
L["Show"] = "显示"
L["Show CD of Charge"] = "显示可用次数充能 CD"
L["Show charged duration for empowered casts"] = "为蓄力施法显示完全充能时间"
L["Show GCD"] = "显示 GCD"
L["Show Global Cooldown"] = "显示公共冷却"
L["Show Incoming Heal"] = "显示即将到来的治疗"
L["Show Loss of Control"] = "显示失控效果"
L["Show On"] = "显示于"
L["Show Rested Overlay"] = "显示休息覆盖层"
L["Shrink"] = "收缩"
L["Silithid Royalty"] = "安其拉三宝"
L["Simple"] = "简单"
L["Since Apply"] = "自从获得"
L["Since Apply/Refresh"] = "自从获得/刷新"
L["Since Charge Gain"] = "自从获得充能"
L["Since Charge Lost"] = "自从失去充能"
L["Since Ready"] = "自从就绪"
L["Since Stack Gain"] = "自从获得层数"
L["Since Stack Lost"] = "自从失去层数"
L["Size & Position"] = "尺寸和位置"
L["Skyriding"] = "驭空术"
L["Slide Animation"] = "滑动动画"
L["Slide from Bottom"] = "从下开始滑动"
L["Slide from Left"] = "从左开始滑动"
L["Slide from Right"] = "从右开始滑动"
L["Slide from Top"] = "从上开始滑动"
L["Slide to Bottom"] = "滑动到下方"
L["Slide to Left"] = "滑动到左边"
L["Slide to Right"] = "滑动到右边"
L["Slide to Top"] = "滑动到上方"
L["Slider"] = "滑动条"
L["Small"] = "小"
L["Smart Group"] = "智能队伍"
L["Soft Enemy"] = "软敌方"
L["Soft Friend"] = "软目标"
L["Sound"] = "音效"
L["Sound by Kit ID"] = "根据 ID 选择音效"
L["Source"] = "来源"
L["Source Affiliation"] = "来源所属"
L["Source GUID"] = "来源GUID"
L["Source Info"] = "来源信息"
L["Source Name"] = "来源名称"
L["Source NPC Id"] = "来源 NPC ID"
L["Source Object Type"] = "来源类型"
L["Source Raid Mark"] = "来源团队标记"
L["Source Reaction"] = "来源反应"
L["Source Unit"] = "来源单位"
L["Source Unit Name/Realm"] = "来源单位名称/服务器"
L["Source unit's raid mark index"] = "来源单位的团队标记编号"
L["Source unit's raid mark texture"] = "来源单位的团队标记材质"
L["Space"] = "空白"
L["Spacing"] = "间距"
L["Spark"] = "闪光"
L["Spec Position"] = "专精位置"
L["Spec Role"] = "专精角色"
L["Specialization"] = "专精"
L["Specific Currency"] = "特定货币"
L["Specific Type"] = "特定类型"
L["Specific Unit"] = "指定单位"
L["Spell"] = "法术"
L["Spell (Building)"] = "法术(攻城伤害)"
L["Spell Activation Overlay Glow"] = "法术可用时发亮"
L["Spell Cast Succeeded"] = "法术施放成功"
L["Spell Cost"] = "法术消耗"
L["Spell Count"] = "法术计数"
L["Spell ID"] = "法术 ID"
L["Spell Id"] = "法术 ID"
L["Spell ID:"] = "法术 ID："
L["Spell IDs:"] = "法术 ID："
L["Spell in Range"] = "在法术可用范围内"
L["Spell Known"] = "学会的法术"
L["Spell Name"] = "法术名称"
L["Spell Peneration Percent"] = "法术穿透百分比"
L["Spell School"] = "法术派系"
L["Spell Usable"] = "法术可用"
L["Spellname"] = "法术名称"
L["Spike"] = "峰值"
L["Spin"] = "旋转"
L["Spiral"] = "螺旋"
L["Spiral In And Out"] = "螺旋进入和退出"
L["Spirit"] = "精神"
L["Stack Count"] = "堆叠数"
L["Stack trace:"] = "堆栈追踪："
L["Stacks"] = "层数"
L["Stacks Function"] = "层数函数"
L["Stacks Function (fallback state)"] = "层数函数（后备状态）"
L["Stage"] = "阶段"
L["Stage Counter"] = "阶段计数"
L["Stagger (%)"] = "醉拳 (%)"
L["Stagger against Target (%)"] = "针对目标的醉拳 (%)"
L["Stagger Scale"] = "醉拳缩放比例"
L["Stamina"] = "耐力"
L["Stance/Form/Aura"] = "姿态/形态/光环"
L["Standing"] = "级别"
L["Star Shake"] = "摇动"
L["Start Animation"] = "开始动画"
L["Start Now"] = "现在开始"
L["Start Profiling"] = "开始性能分析"
L["Status"] = "状态"
L["Status Bar"] = "状态条"
L["Stolen"] = "偷取"
L["Stop"] = "停止"
L["Story Raid"] = "故事模式团队地下城"
L["Strength"] = "力量"
L["String"] = "字符串"
L["Subevent Info"] = "子事件信息"
L["Subtract Cast"] = "减去施法时间"
L["Subtract Channel"] = "减去引导时间"
L["Subtract GCD"] = "减去 GCD"
L["Subzone Name"] = "子区域名称"
L["Success"] = "成功"
L["Sulfuron Harbinger"] = "萨弗隆先驱者"
L["Summon"] = "召唤"
L["Sun"] = "日"
L["Supports multiple entries, separated by commas"] = "支持多个条目，由英文逗号分隔"
L[ [=[Supports multiple entries, separated by commas
]=] ] = "支持多个条目，由英文逗号分隔"
L["Supports multiple entries, separated by commas. Escape ',' with \\. Prefix with '-' for negation."] = "支持多个条目，由英文逗号分隔。用 \\ 转义 ','。用 '-' 前缀表示否定。"
L["Supports multiple entries, separated by commas. Prefix with '-' for negation."] = "支持多个条目，由英文逗号分隔。用 '-' 前缀表示否定。"
L[ [=[Supports multiple entries, separated by commas. To include child zone ids, prefix with 'c', e.g. 'c2022'.
Group Zone IDs must be prefixed with 'g', e.g. 'g277'. 
Supports Area IDs from https://wago.tools/db2/AreaTable prefixed with 'a'. 
Supports Instance IDs prefixed with 'i'.
Entries can be prefixed with '-' to negate.]=] ] = [=[支持多个条目，由英文逗号分隔。若要包含子区域 ID，则前缀为 'c'，如 'c2022'。组区域 ID 必须以 
 'g' 为前缀，如 'g277'。支持的区域 ID 以 'a' 为前缀，详见表格： https://wago.tools/db2/AreaTable 。条目可用 '-' 前缀表示否定。]=]
L["Swing"] = "近战攻击"
L["Swing Timer"] = "近战攻击计时器"
L["Swipe"] = "旋转动画"
L["Syntax /wa feature <toggle|on|enable|disable|off> <feature>"] = "用法 /wa feature <toggle|on|enable|disable|off> <feature>"
L["System"] = "系统"
L["Systems"] = "系统"
L["Tab "] = "标签页 "
L["Talent"] = "天赋"
L["Talent |cFFFF0000Not|r Known"] = "天赋|cFFFF0000不|r可用"
L["Talent |cFFFF0000Not|r Selected"] = "天赋|cFFFF0000未|r选择"
L["Talent Known"] = "天赋可用"
L["Talent Selected"] = "天赋选择"
L["Talent selected"] = "天赋选择"
L["Talent Specialization"] = "专精"
L["Tanking And Highest"] = "做T并且最高"
L["Tanking But Not Highest"] = "做T但不是最高"
L["Target"] = "目标"
L["Targeted"] = "被选中"
L["Tertiary Stats"] = "第三属性"
L["Text"] = "文本"
L["Text To Speech"] = "文字转语音"
L["Text-to-speech"] = "文本转语音"
L["Texture"] = "材质"
L["Texture Function"] = "材质函数"
L["Texture Function (fallback state)"] = "材质函数（后备状态）"
L["Texture Picker"] = "材质选择器"
L["Texture Rotation"] = "材质旋转"
L["Thaddius"] = "塔迪乌斯"
L["The aura has overwritten the global '%s', this might affect other auras."] = "此光环覆盖了全局变量'%s'，可能会影响其他光环。"
L["The effective level differs from the level in e.g. Time Walking dungeons."] = "有效等级与实际等级不同，例如：在时光漫游副本中。"
L["The Four Horsemen"] = "天启四骑士"
L["The 'ID' value can be found in the BigWigs options of a specific spell"] = "'ID'值可以在BigWigs选项里的特定法术中找到。"
L["The Prophet Skeram"] = "预言者斯克拉姆"
L["The War Within"] = "地心之战"
L["There are %i updates to your auras ready to be installed!"] = "有 %i 个光环更新已经准备好安装了！"
L["Thick Outline"] = "粗轮廓"
L["Thickness"] = "粗细"
L["Third"] = "第三"
L["Third Value of Tooltip Text"] = "鼠标提示文本的第三项值"
L["This aura calls GetData a lot, which is a slow function."] = "此光环调用GetData函数次数过多。此函数执行时间较长。"
L["This aura has caused a Lua error."] = "此光环曾导致Lua错误。"
L["This aura is saving %s KB of data"] = "此光环已储存%s KB数据"
L["This aura plays a sound via a condition."] = "此光环通过条件播放声音。"
L["This aura plays a sound via an action."] = "此光环通过动作播放声音。"
L["This aura plays a Text To Speech via a condition."] = "此光环通过条件播放文字转语音。"
L["This aura plays a Text To Speech via an action."] = "此光环通过动作播放文字转语音。"
L["This filter has been moved to the Location trigger. Change your aura to use the new Location trigger or join the WeakAuras Discord server for help."] = "此过滤器已经被移动到位置过滤器。修改你的光环以使用新的位置过滤器，或者加入WeakAuras Discord寻求帮助。"
L["Threat Percent"] = "仇恨百分比"
L["Threat Situation"] = "仇恨状况"
L["Threat Value"] = "仇恨值"
L["Tick"] = "进度指示"
L["Time"] = "时间"
L["Time Format"] = "时间格式"
L["Time in GCDs"] = "GCD 时间"
L["Time since initial application"] = "自从初次施加后的时间"
L["Time since last refresh"] = "自从上次刷新后的时间"
L["Time since stack gain"] = "自从获得层数后的时间"
L["Time since stack lost"] = "自从失去层数后的时间"
L["Timed"] = "指定时间"
L["Timed Progress"] = "计时进度"
L["Timer Id"] = "计时器 ID"
L["Toggle"] = "切换"
L["Toggle List"] = "打开或关闭列表"
L["Toggle Options Window"] = "打开或关闭选项窗口"
L["Toggle Performance Profiling Window"] = "显示/隐藏性能分析窗口"
L["Tooltip"] = "鼠标提示"
L["Tooltip 1"] = "鼠标提示1"
L["Tooltip 2"] = "鼠标提示2"
L["Tooltip 3"] = "鼠标提示3"
L["Tooltip Value 1"] = "鼠标提示值 1"
L["Tooltip Value 2"] = "鼠标提示值 2"
L["Tooltip Value 3"] = "鼠标提示值 3"
L["Tooltip Value 4"] = "鼠标提示值 4"
L["Top"] = "上"
L["Top Left"] = "左上"
L["Top Right"] = "右上"
L["Top to Bottom"] = "从上到下"
L["Torghast"] = "托加斯特"
L["Total Duration"] = "总计时长"
L["Total Earned in this Season"] = "赛季总计获得"
L["Total Essence"] = "最大精华"
L["Total Experience"] = "最大经验值"
L["Total Match Count"] = "总计匹配计数"
L["Total Reputation"] = "总计声望"
L["Total Stacks"] = "总计层数"
L["Total stacks over all matches"] = "所有单位的总计层数"
L["Total Stages"] = "总计阶段数"
L["Total Unit Count"] = "总计单位计数"
L["Total Units"] = "总计单位"
L["Totem"] = "图腾"
L["Totem #%i"] = "图腾 #%i"
L["Totem Icon"] = "图腾图标"
L["Totem Name"] = "图腾名"
L["Totem Name Pattern Match"] = "图腾名称规则匹配"
L["Totem Number"] = "图腾编号"
L["Track Cooldowns"] = "追踪冷却计时"
L["Tracking Charge %i"] = "追踪充能 %i"
L["Tracking Charge CDs"] = "追踪充能冷却计时"
L["Tracking Only Cooldown"] = "只追踪冷却计时"
L["Transmission error"] = "传输错误"
L["Treat charged combo point as 7 combo points"] = "充能连击点视为7连击点"
L["Trigger"] = "触发器"
L["Trigger %i"] = "触发器 %i"
L["Trigger %s"] = "触发器%s"
L["Trigger 1"] = "触发器 1"
L["Trigger State Updater (Advanced)"] = "触发器状态更新器（高级）"
L["Trigger Update"] = "触发器更新"
L["Trigger:"] = "触发器："
L["Trivial (Low Level)"] = "低等级（灰色）"
L["True"] = "真"
L["Trying to repair broken conditions in %s likely caused by a WeakAuras bug."] = "正在尝试修复由WeakAuras的Bug导致的，%s的损坏条件。"
L["Twin Emperors"] = "双子皇帝"
L["Type"] = "类型"
L["Unable to modernize aura '%s'. This is probably due to corrupt data or a bad migration, please report this to the WeakAuras team."] = "无法现代化光环'%s'。这个可能是因为数据错误或者升级流程错误，请报告给WeakAuras团队。"
L["Unaffected"] = "未受影响"
L["Undefined"] = "未定义"
L["Unholy"] = "邪恶"
L["Unholy Rune #1"] = "邪恶符文 #1"
L["Unholy Rune #2"] = "邪恶符文 #2"
L["Unit"] = "单位"
L["Unit Characteristics"] = "单位特性"
L["Unit Destroyed"] = "单位被摧毁"
L["Unit Died"] = "单位死亡"
L["Unit Dissipates"] = "单位消散"
L["Unit Frame"] = "单位框体"
L["Unit Frames"] = "单位框架"
L["Unit is Unit"] = "同一单位"
L["Unit Name"] = "单位名称"
L["Unit Name/Realm"] = "单位名称/服务器"
L["Units Affected"] = "受影响的单位"
L["Units of affected Players in a table format"] = "存放在table里的受影响的单位"
L["Units of unaffected Players in a table format"] = "存放在table里的未受影响的单位"
L["Unknown action %q"] = "未知动作%q"
L["Unknown feature %q"] = "未知特性%q"
L["unknown location"] = "未知位置"
L["Unlimited"] = "无限制"
L["Untrigger %s"] = "取消触发器 %s"
L["Up"] = "上"
L["Up, then Centered Horizontal"] = "向上，然后水平居中"
L["Up, then Left"] = "向上，然后向左"
L["Up, then Right"] = "向上，然后向右"
L["Update Position"] = "更新位置"
L["Usage:"] = "用法："
L["Use /wa minimap to show the minimap icon again."] = "使用 /wa minimap 来再次显示小地图图标"
L["Use Custom Color"] = "使用自定义颜色"
L["Use Legacy floor rounding"] = "使用传统向下取整"
L["Use Texture"] = "使用材质"
L["Use Watched Faction"] = "使用追踪的阵营"
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "使用UnitInRange()检查是否在范围内。根据你的职业和专精决定范围为25或40码，与默认团队框架的在或不在范围表现一致。"
L["Using WeakAuras.clones is deprecated. Use WeakAuras.GetRegion(id, cloneId) instead."] = "WeakAuras.clones已被弃用。请使用WeakAuras.GetRegion(id, cloneId)代替。"
L["Using WeakAuras.regions is deprecated. Use WeakAuras.GetRegion(id) instead."] = "WeakAuras.regions已被弃用。请使用WeakAuras.GetRegion(id)代替。"
L["Vaelastrasz the Corrupt"] = "堕落的瓦拉斯塔兹"
L["Versatility (%)"] = "全能 (%)"
L["Versatility Rating"] = "全能等级"
L["Vertical"] = "垂直"
L["Viscidus"] = "维希度斯"
L["Visibility"] = "可见性"
L["Visions of N'Zoth"] = "恩佐斯的幻象"
L["Warfront (Heroic)"] = "战争前线（英雄）"
L["Warfront (Normal)"] = "战争前线（普通）"
L["Warlords of Draenor"] = "德拉诺之王"
L["Warning"] = "警告"
L["Warning for unknown aura:"] = "未知光环警告："
L["Warning: Anchoring to your own child '%s' in aura '%s' is imposssible."] = "警告：光环'%2$s'向子框架'%1$s'锚定是不可行的。"
L["Warning: Full Scan auras checking for both name and spell id can't be converted."] = "警告：对名称和法术 ID 同时进行完整扫描的光环无法进行转换。"
L["Warning: Name info is now available via %affected, %unaffected. Number of affected group members via %unitCount. Some options behave differently now. This is not automatically adjusted."] = "警告：现在名称信息通过 %affected, %unaffected，受影响的团队成员数量通过 %unitCount 提供。一些选项的工作方式发生了变化，且不会自动进行调整。"
L["Warning: Tooltip values are now available via %tooltip1, %tooltip2, %tooltip3 instead of %s. This is not automatically adjusted."] = "警告：鼠标提示值现在将通过 %tooltip1, %tooltip2, %tooltip3 显示（取代通过 %s ）。这些变化将不会自动调整。"
L["WeakAuras Built-In (63:42 | 3:07 | 10 | 2.4)"] = "WeakAuras内置格式 （63:42 | 3:07 | 10 | 2.4）"
L[ [=[WeakAuras has detected that it has been downgraded.
Your saved auras may no longer work properly.
Would you like to run the |cffff0000EXPERIMENTAL|r repair tool? This will overwrite any changes you have made since the last database upgrade.
Last upgrade: %s

|cffff0000You should BACKUP your WTF folder BEFORE pressing this button.|r]=] ] = [=[WeakAuras检测到它的版本已被降低。
已保存的光环可能无法再正常工作。
是否要运行|cffff0000实验性|r修复工具？运行后将会丢失上次数据库升级后的所有改动。
上次升级：%s

|cffff0000在点击此按钮之前，你应该备份你的WTF文件夹。|r]=]
--[[Translation missing --]]
L["WeakAuras is creating a rollback snapshot of your auras. This snapshot will allow you to revert to the current state of your auras if something goes wrong. This process may cause your framerate to drop until it is complete."] = "WeakAuras is creating a rollback snapshot of your auras. This snapshot will allow you to revert to the current state of your auras if something goes wrong. This process may cause your framerate to drop until it is complete."
L["WeakAuras Profiling"] = "WeakAuras性能分析"
L["WeakAuras Profiling Report"] = "WeakAuras性能分析报告"
L["WeakAuras Version: %s"] = "WeakAuras 版本：%s"
L["Weapon"] = "武器"
L["Weapon Enchant"] = "武器附魔"
L["Weapon Enchant / Fishing Lure"] = "武器附魔 / 鱼饵"
L["Whisper"] = "密语"
L["Whole Area"] = "整个区域"
L["Width"] = "宽度"
L["Wobble"] = "摇晃"
L["World Boss"] = "世界首领"
L["World Bosses"] = "世界首领"
L["Wrap"] = "折叠"
L["Wrath of the Lich King"] = "巫妖王之怒"
L["Writing to the WeakAuras table is not allowed."] = "写入WeakAuras表是不被允许的。"
L["X-Offset"] = "X 偏移"
L["Yell"] = "大喊"
L["Y-Offset"] = "Y 偏移"
L["You have new auras ready to be installed!"] = "有光环已经准备好安装了！"
L["Your next encounter will automatically be profiled."] = "你的下次首领战斗会自动进行性能分析。"
L["Your next instance of combat will automatically be profiled."] = "你的下次战斗会自动进行性能分析。"
L["Your scheduled automatic profile has been cancelled."] = "你计划的性能分析已被取消。"
L["Your threat as a percentage of the tank's current threat."] = "你的仇恨占当前坦克仇恨的百分比。"
L["Your threat on the mob as a percentage of the amount required to pull aggro. Will pull aggro at 100."] = "你的仇恨占获得仇恨预期的百分比。达到100时会获得仇恨。"
L["Your total threat on the mob."] = "你对怪物的总仇恨。"
L["Zone Group ID"] = "地图组ID"
L["Zone ID"] = "地图ID"
L["Zone Name"] = "地图名称"
L["Zoom"] = "缩放"
L["Zoom Animation"] = "缩放动画"
L["Zul'Gurub"] = "祖尔格拉布"

